Generative Art

Blog post written on May 2, 2014

For a long time I've been interested in Generative Art and have dabbled with programs like Processing and Nodebox, and frameworks like the Hype Framework (when it was still based on ActionScript), but never in a committed, sustained way. So when I saw that Joshua Davis was running a class on Generative Art I jumped at the chance to get a peek into his work process and the code behind it.

Below are a few examples of images created as a result of the lessons in that course. These are fairly basic for now, tapping into my love of patterns, grids, colours and randomness, which is basically what atttracted me to generative art in the first place.

I've also been able to use the Hype Framework to add some random sprout generation to illustrations, and to create runs of artwork merging variable data and randomly generated artwork to create hundreds of individual invitations.


What did you think?

If you enjoyed seeing a bit of a peek at my process – or even if you didn't – it'd be great if you'd let me know. If you could take a couple of minutes to let me know your thoughts it'd really be appreciated.

You can drop me a quick message on Twitter, Facebook or Instagram if that's your thing, or even an old fashioned(?) !

Thanks for stopping by:)

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    “We commissioned Simon to produce a graphic based on very specific needs and requirements. Simon certainly came up with the goods. It was also really original, creative and quirky, but still met the brief exactly. Highly recommended!”

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